AI-based Cybersecurity Training with Gamification Techniques
AICY is an Erasmus+ project that redefines vocational education and training in Europe by introducing artificial intelligence and gamification as core tools for teaching and learning cybersecurity. In a context where digital security is a global priority, AICY addresses the need to train new professionals with up-to-date, practical, and job-ready skills.
European partnership and innovation: adaptive modules, intelligent self-assessment, and gamified e-learning
Coordinated by Gestionet Multimedia (Spain) and developed in collaboration with leading partners from Italy, Portugal, Poland, Belgium, and Turkey, the project aims to create innovative learning materials and interactive digital platforms that combine AI-driven logic with engaging, game-based learning mechanisms. Expected outcomes include:
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The development of AI-based training modules capable of adapting to learners’ performance;
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An intelligent self-assessment platform that provides personalized feedback and guides learning paths;
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A gamified e-learning platform that turns the acquisition of complex skills into a dynamic and engaging experience.
The role of Ud’Anet
Ud’Anet participates in the project as a technology partner, playing a strategic role in the development and validation of digital tools. We contributed to the creation of AI-based training modules, the design of the self-assessment platform, and the definition of the gamified e-learning structure. In addition, we support the international dissemination of results, sharing methodologies and best practices with training providers and stakeholders in the digital sector.
With AICY, Ud’Anet strengthens its commitment to bridging education and employment, providing tools that prepare future professionals not only to protect digital infrastructures but also to innovate in the field of cybersecurity. The initiative represents a concrete example of how European cooperation can translate into high-impact educational solutions, combining emerging technologies, advanced pedagogy, and real market needs.